AWE Network
English
English
  • INTRODUCTION
    • Overview
    • History
  • Building Autonomous Worlds
    • AWE Service Via Open MCP Ecosystem(AWESOME)
    • Intro To Autonomous Worlds
    • Autonomous Worlds Engine (AWE)
      • World Orchestration Module
      • Agent Orchestration Module
      • Event Orchestration Module
      • Multi-Agent Simulation Module
      • Onchain Asset Module
      • Proof of Autonomy Module
    • Applications
    • Appendix
  • AWE Ecosystem
    • World.fun
    • AWNS
  • Governance
    • Overview
    • Governance Process
    • Voting Criteria Summary
    • Delegation in AWE Governance
      • How to Delegate
      • Becoming a Delegate
    • Autonomous Worlds Builder Grant Program
  • Technical
    • Contracts
    • Audits
  • STPT to AWE Token Migration Guide
  • Official Links
    • Website
    • Github
    • Twitter
    • Mirror
    • Discord
    • Telegram
    • STP Legacy Website
  • AWE Brand Asset Kit
Powered by GitBook
On this page
Export as PDF
  1. Building Autonomous Worlds
  2. Autonomous Worlds Engine (AWE)

Event Orchestration Module

Curates and evolves events that define the World’s historical trajectory and agent incentives.

  • Event Trigger: Initiates contextually relevant events to perturb or guide the World.

  • Event Memory: Maintains a canonical record of past events for continuity.

  • Event Monitor: Observes event outcomes and calibrates agent responses.

PreviousAgent Orchestration ModuleNextMulti-Agent Simulation Module

Last updated 4 months ago