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  • INTRODUCTION
    • Overview
    • History
  • Building Autonomous Worlds
    • Intro To Autonomous Worlds
    • Autonomous Worlds Engine (AWE)
      • World Orchestration Module
      • Agent Orchestration Module
      • Event Orchestration Module
      • Multi-Agent Simulation Module
      • Onchain Asset Module
      • Proof of Autonomy Module
    • Core Interaction Workflow
    • Applications
    • Appendix
  • AWE Ecosystem
    • World.fun
    • AWNS
  • Governance
    • Overview
    • Governance Process
    • Voting Criteria Summary
    • Delegation in AWE Governance
      • How to Delegate
      • Becoming a Delegate
    • Autonomous Worlds Builder Grant Program
  • Technical
    • Contracts
    • Audits
  • STPT to AWE Token Migration Guide
  • Official Links
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    • STP Legacy Website
  • AWE Brand Asset Kit
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  1. Building Autonomous Worlds
  2. Autonomous Worlds Engine (AWE)

Event Orchestration Module

PreviousAgent Orchestration ModuleNextMulti-Agent Simulation Module

Last updated 2 months ago

Curates and evolves events that define the World’s historical trajectory and agent incentives.

  • Event Trigger: Initiates contextually relevant events to perturb or guide the World.

  • Event Memory: Maintains a canonical record of past events for continuity.

  • Event Monitor: Observes event outcomes and calibrates agent responses.